#3212
Cumparaturi2
Se apropie Crăciunul. Gigel a văzut la magazin trei jucării care îi plac: cel mai mult îi place o dronă, care costă d
lei, apoi îi place un robot care costă r
lei, apoi o mașină care costă m
lei, d > r > m
. De Crăciun Gigel merge la colindat la rude și va primi de la acestea S
lei. Aflați ce jucărie va cumpăra Gigel cu banii câștigați: drona, robotul, masina sau niciuna dintre ele!
Problema | Cumparaturi2 | Operații I/O | tastatură/ecran |
---|---|---|---|
Limita timp | 0.1 secunde | Limita memorie |
Total: 64 MB
/
Stivă 8 MB
|
Id soluție | #21427128 | Utilizator | |
Fișier | cumparaturi2.cpp | Dimensiune | 340 B |
Data încărcării | 01 Martie 2020, 00:24 | Scor / rezultat | Eroare de compilare |
cumparaturi2.cpp:9:1: error: stray '\302' in program long long s,d,r,m; ^ cumparaturi2.cpp:9:1: error: stray '\240' in program cumparaturi2.cpp:9:1: error: stray '\302' in program cumparaturi2.cpp:9:1: error: stray '\240' in program cumparaturi2.cpp:11:1: error: stray '\302' in program cin>>s>>d>>r>>m; ^ cumparaturi2.cpp:11:1: error: stray '\240' in program cumparaturi2.cpp:11:1: error: stray '\302' in program cumparaturi2.cpp:11:1: error: stray '\240' in program cumparaturi2.cpp:13:1: error: stray '\302' in program if(s>=d) ^ cumparaturi2.cpp:13:1: error: stray '\240' in program cumparaturi2.cpp:13:1: error: stray '\302' in program cumparaturi2.cpp:13:1: error: stray '\240' in program cumparaturi2.cpp:15:1: error: stray '\302' in program cout<<"drona"; ^ cumparaturi2.cpp:15:1: error: stray '\240' in program cumparaturi2.cpp:15:1: error: stray '\302' in program cumparaturi2.cpp:15:1: error: stray '\240' in program cumparaturi2.cpp:15:1: error: stray '\302' in program cumparaturi2.cpp:15:1: error: stray '\240' in program cumparaturi2.cpp:15:1: error: stray '\302' in program cumparaturi2.cpp:15:1: error: stray '\240' in program cumparaturi2.cpp:17:1: error: stray '\302' in program if(s<d && s>=r) ^ cumparaturi2.cpp:17:1: error: stray '\240' in program cumparaturi2.cpp:17:1: error: stray '\302' in program cumparaturi2.cpp:17:1: error: stray '\240' in program cumparaturi2.cpp:19:1: error: stray '\302' in program cout<<"robot"; ^ cumparaturi2.cpp:19:1: error: stray '\240' in program cumparaturi2.cpp:19:1: error: stray '\302' in program cumparaturi2.cpp:19:1: error: stray '\240' in program cumparaturi2.cpp:19:1: error: stray '\302' in program cumparaturi2.cpp:19:1: error: stray '\240' in program cumparaturi2.cpp:19:1: error: stray '\302' in program cumparaturi2.cpp:19:1: error: stray '\240' in program cumparaturi2.cpp:21:1: error: stray '\302' in program if(s<d && s<r && s>=m) ^ cumparaturi2.cpp:21:1: error: stray '\240' in program cumparaturi2.cpp:21:1: error: stray '\302' in program cumparaturi2.cpp:21:1: error: stray '\240' in program cumparaturi2.cpp:23:1: error: stray '\302' in program cout<<"masina"; ^ cumparaturi2.cpp:23:1: error: stray '\240' in program cumparaturi2.cpp:23:1: error: stray '\302' in program cumparaturi2.cpp:23:1: error: stray '\240' in program cumparaturi2.cpp:23:1: error: stray '\302' in program cumparaturi2.cpp:23:1: error: stray '\240' in program cumparaturi2.cpp:23:1: error: stray '\302' in program cumparaturi2.cpp:23:1: error: stray '\240' in program cumparaturi2.cpp:25:1: error: stray '\302' in program if(s<d && s<r && s<m) ^ cumparaturi2.cpp:25:1: error: stray '\240' in program cumparaturi2.cpp:25:1: error: stray '\302' in program cumparaturi2.cpp:25:1: error: stray '\240' in program cumparaturi2.cpp:27:1: error: stray '\302' in program cout<<"nimic"; ^ cumparaturi2.cpp:27:1: error: stray '\240' in program cumparaturi2.cpp:27:1: error: stray '\302' in program cumparaturi2.cpp:27:1: error: stray '\240' in program cumparaturi2.cpp:27:1: error: stray '\302' in program cumparaturi2.cpp:27:1: error: stray '\240' in program cumparaturi2.cpp:27:1: error: stray '\302' in program cumparaturi2.cpp:27:1: error: stray '\240' in program
www.pbinfo.ro permite evaluarea a două tipuri de probleme:
Problema Cumparaturi2 face parte din prima categorie. Soluția propusă de tine va fi evaluată astfel:
Suma punctajelor acordate pe testele utilizate pentru verificare este 100. Astfel, soluția ta poate obține cel mult 100 de puncte, caz în care se poate considera corectă.